The bridge is destroyed with Tal'Set upon it, but he is saved from falling by his pterosaur. Tal'Set is sent through the thickly forested Shadowed Lands to destroy one of these crossings, an ancient bridge. It is also learned that the Sleg are planning to assault the human capitol, Galyana, but for their army to reach it, they must cross a giant chasm with only two known crossings. Here, he learns of the existence of a human general, none other than Bruckner himself, who had ordered the attack on the village. Tal'Set proceeds to liberate the prisoners and destroy the base.
This enrages Tal'Set which prompts him to cut through the mountains to reach the Sleg base to free the villagers and Wise Father from captivity.
When Tal'Set refuses, Tarkeen tells him that the Sleg had managed to reach the Village. Tal'Set reaches Tarkeen's sanctum and is told he must accept the mantle of Turok and release Tarkeen from a curse. Tal'Set and River Village pilot Genn fly upon pterosaur-back to evict the Sleg from the jungle and destroy their airship. Once healed, Tal'Set enters the jungle to fight reptilian humanoids known as the Sleg, aiming to keep them away from the Village. He is found unconscious by the people of the River Village who call upon Tarkeen to heal him. The wormhole opens in the jungle canopy of the Lost Land, and Tal'Set is nearly killed from the fall. On Earth during the old west, Tal'Set faces off with his enemy, Captain Bruckner, and succeeds in cutting off his arm, but both of them are suddenly and inexplicably sucked into a wormhole. The game begins with the seer, Tarkeen, explaining the history of the Lost Lands which had, for years, been fought over by tyrannic warlords.